Pedagogy and Teaching Objectives

Littlefield Technologies is appropriate for courses that include material on utilization, queueing, scheduling, and inventory. Instructors can tailor assignments to different levels of complexity and to focus on different topics by setting simulation parameters (e.g., demand pattern) and by selecting the set of parameters that the students will be able to modify during the game. The different parameters that are potentially available to students to modify, along with the topics they could illustrate are listed as follows.

Pedagogical Foundation

Littlefield Technologies is an example of a goal-based scenario. (See for example, Shank, Fano, and Jona,  "The design of goal-based scenarios." The J. of Learning Sci. 3(4) 1994.) In their research, Schank et al have described goal-based scenarios as comprising a "clear, concrete goal to be achieved, a set of target skills to be learned and practiced in the service of this goal, and a task environment in which to work." Goal-based scenarios are especially appropriate for generating an understanding of complex systems, which allows students to systematically refine their understanding and intuition of system behavior through exploration and iterative experimentation. In the context of Littlefield Technologies, the system is a combined stock replenishment system and queueing system that can illustrate many of the principles taught in an introductory production and control course. By iteratively making decisions, observing the effects of their decisions, and refining those decisions, students develop an intuition for how inventory systems and production systems behave. At least as important, students develop the set of skills that apply lecture concepts. For example, a lecture may present utilization, queueing, and bottleneck analysis, and Littlefield Technologies would then allow students to develop such skills as identification of bottlenecks and capacity sizing and timing to meet non-stationary, random demand. By providing a scenario that is somewhat representative of a real situation and where course material can be applied, goal-based scenarios build student enthusiasm for course material. Finally, the constant availability of team standings in Littlefield Technologies has also built enthusiasm and allowed students to continually assess their performance relative to peers.